SE-MMAgents Survey
survey webpage

A Cross-Scenario Survey and Analysis of Self-Evolving Multimodal Agents

Jingjing Jiang

2026

Multimodal Reasoning Multimodal Generation GUI & Web Navigation Embodied Manipulation

Abstract

Recent work shows that multimodal agents increasingly self-improve without recurring human annotation. However, each self-improvement mechanism is designed and evaluated within a single scenario, leaving its preconditions unverified under cross-scenario transfer. This survey investigates the structural source of asymmetric mechanism transfer across four scenarios: multimodal reasoning, multimodal generation, GUI and Web navigation, and embodied manipulation.

We first formalize the self-evolving multimodal agent by four criteria and a differentia of self-reference, and adopt the three-stage self-evolving loop of experience generation, feedback acquisition, and update consolidation as our analytical framework to position the scenarios along ceilings on rollout count and feedback fidelity. Comparing self-evolving with fixed loops within each scenario separates the limitations that the scenario imposes from those inherent in the self-evolving design.

We then recast each mechanism as a trade-off that raises a scarce factor by presupposing a task-structural resource, such as output equivalence or checkable outcomes, and judge it portable, conditional, blocked, or redundant across scenarios. We attribute the asymmetry to divergent combinations of scarce factors and resources across opposite transfer directions, and identify the matched-budget measurements that could overturn these still untested verdicts.

Overview

The three-stage self-evolving loop and its six factors. Each stage centers on one meta-operator, and its effectiveness is the product of two factors. The filled ceilings and serve as the axes of the positioning matrix. The goal edge, fed by the trajectories and scores of cycle , reaches only when it is adaptive, and extensions of the agent edge into , FA, or UC are not drawn.
Click the figure to view full screen.

How to read this survey

If you are new to the area

Start with the definition and the three-stage loop, then locate the four scenarios on the positioning matrix.

The portability table then shows, for each mechanism, which target scenarios hold the resource it presupposes.

If you are using the page as a reference

Jump directly to the library tables. The search bar matches method names, titles, venues, feedback signals, and backbones, and the filters separate scenarios as well as weight-updating from training-free loops.

The role tags in the feedback and update columns show whether the agent, a bootstrap artifact, or the environment realizes each meta-operator.

What counts as a self-evolving multimodal agent

The surveyed object is defined through a genus and a differentia. The genus comprises autonomous learning loops that satisfy four criteria, and the differentia, self-reference, requires the agent to realize at least one component of its own loop.

C1AutonomyThe agent operates without human intervention across goals, actions, feedback, and updates after initialization.
C2FreshnessExperience is generated under the current policy.
C3DurabilityUpdates persist beyond the episode boundary.
C4RecurrenceThe loop iterates across cycles.
SRSelf-referenceThe agent realizes the goal sampler , the feedback function , or the evolution operator .
Dual-scale learning loop and its defining conditions. Within an episode (green), acts in with its persistent components fixed. Across episodes (blue), each cycle samples goals with , scores the resulting batch with , and updates the agent with . Blue tags mark where each genus criterion applies, and orange SR tags mark the meta-operators, at least one of which a self-evolving agent must realize.
Fixed loops as controls
  • DefinitionLoops in the genus that lack self-reference are fixed loops, for instance reinforcement learning against pre-collected answer keys under a stationary sampler.
  • RoleThey serve as controls in every scenario, separating the constraints a scenario imposes from the intrinsic effects of self-evolution.

The three-stage self-evolving loop

Each cycle decomposes into three stages, and each stage's bottleneck is formalized through two governing factors. The decomposition follows the generate, evaluate, and update pattern of Expert Iteration and ReST, and the analysis adds the factorization, the ceiling axes, and the cross-cycle edges.

Stage 1 · Experience Generation (EG)

goal sampler and rollout
The goal sampler draws a batch of goals, and the current agent rolls out under each goal, producing the trajectory batch. EG bounds how fast and how broadly the loop can improve.
/ rollout count information gain

Stage 2 · Feedback Acquisition (FA)

feedback function
The feedback function maps the trajectory batch to scores, preferences, or critiques used for the update. FA is the only stage that carries information about the idealized task reward.
/ fidelity credit localization

Stage 3 · Update Consolidation (UC)

evolution operator
The evolution operator writes the scored batch into at least one persistent component, namely parameters, memory, tools, or instructions. UC determines whether updates persist and generalize.
retention generalization
Across cycles, the agent edge carries the updated agent into the next rollout and, when the evaluator reads the agent, into the next feedback stage. The goal edge carries the updated history into the goal sampler and opens only when the sampler is adaptive. Five degradation modes travel along these paths: compounding reward hacking, and distribution shift along the agent edge or the environment path; forgetting and plasticity loss as a moving goal distribution makes parameter writes interfere; and curriculum collapse and model collapse, which contract the support of EG. The agent-edge extension into UC surfaces through erroneous writes.

Cross-scenario positioning matrix

Cross-scenario positioning matrix. The axes are the scenario-fixed ceilings and , both decreasing away from the origin. Each scenario sits at the inferred height of its ceilings, with shading deepening from MR (neither binding) to EM (both binding). The MG, GW, and EM cells denote open-ended prompts, sandboxed environments with state scripts, and physical deployment, and dashed arrows show the displacement of closed-form generation sub-families, of navigation on live websites, and of simulated manipulation.

Each scenario imposes ceilings on the rollouts affordable per cycle () and the feedback fidelity attainable by admissible evaluators (), which span a two-dimensional positioning matrix. Methods choose operating points below these ceilings, and the scenario fixes only the ceilings.

Multimodal ReasoningBoth ceilings high. Rollouts are single decoding passes and answers admit exact match.
Multimodal GenerationLow . Open-ended images and videos have no reference output.
GUI & Web NavigationLow . Multi-step episodes pay environment latency at every step.
Embodied ManipulationBoth ceilings low on hardware, with simulation raising both.
The matrix identifies which ceilings bind in each scenario but alone cannot determine whether a given mechanism is portable. Quadrant placements are inferred from single-scenario evidence, and the backbone's pretraining coverage remains a confound.

Cross-scenario asymmetry

Each self-evolving mechanism is a trade-off, in which the agent raises a scarce factor by replacing a fixed component with its own records, proposals, judgments, or memory writes, at the price of presupposing a task-structural resource, such as output equivalence or checkable outcomes. The asymmetry is attributed to the different combinations of scarce factors and resources that the two directions of a scenario pair encounter.

portable the target holds the resource the mechanism presupposes
conditional the resource holds only on a sub-family or through an adaptation, or the verdict is capped by an unobservable outcome
blocked the mechanism judges or creates goals whose outcome is unobservable
redundant the factor the mechanism raises is not scarce in the target

Portability of self-evolving mechanisms across target scenarios

MechanismMRMGGWEM
Presupposes a task-structural resource
Success-conditioned allocationportable*conditional*portable*conditional*portable*e
Agent-posed goalsportable*conditional*portable*blockedgconditionalblockedfportable*e
Record-conditioned goal generationportableconditionalportable*blockedgconditionalblockedf
Program-checkable goal familiesportable*conditional*portableconditionalportable*e
Imagined rollouts in a world modelredundantredundantconditionalconditional*
Self-consistency voteredundantaportable*bconditional*redundantcconditionaldblockedgconditionalblockedf
Presupposes only the agent's model or a pre-loop artifact
Self-judgment by the agent's modelredundantaportable*bportable*redundantcportable*dblockedgportable*blockedf
Generator-confidence rewardredundantaportablebportable*redundantcportableportable
Verifier refit on agent trajectoriesredundantaportablebportable*portable*conditionalgportableconditionalfportable*e
Frozen self-derived estimatorredundantaportable*bportable*portableconditionalgportable*conditionalf
Episode reuse via memory, skills, or harnessesportable*portable*portable*conditionalgportable*conditionalf
* reported instance. A superscript limits an entry to a sub-family, an unmarked entry covers the rest of its cell, and EM entries refer to physical hardware unless marked e. a: key or program-computed answer. b: no key, with the questions self-posed. c: outcome checked online. d: no online check. e: simulation. f: success visible as object motion. g: no visual evidence of success, as in background-state goals in navigation and contact-rich assembly on hardware. Verdicts are untested preconditions, not transfer gains.
Directed portability on the positioning matrix. Each arrow lists the mechanisms portable or conditional in its source but redundant or lower on its target, and dashed boxes list the verdicts on GW and EM goals with unobservable outcomes. Goal mechanisms: allocation, agent-posed and record-conditioned goals, and program-checkable families. Judges: vote and self-judgment. Estimators: refit verifier and frozen estimator. Feedback mechanisms: judges, estimators, and generator-confidence reward.
Click the figure to view full screen.
Trade-offs and degradation of self-evolving mechanisms11 mechanisms

(T) task-structural resource, (M) capability of the agent's model, and an artifact authored before the loop if unmarked. Evidence stops short of cross-round measurement for most degradation modes.

MechanismEntryRaisesRequiresPaysDegradation
Experience generation
Success-conditioned allocationfixed task set with checkable outcomes (T)coverage of tasks dropped by designcurriculum collapse
Agent-posed goalscheckable outcomes or output equivalence (T)pooled keys or scripts, label accuracy 72% to 61%curriculum collapse
Record-conditioned goal generationcheckable outcomes or output equivalence (T)pooled keys or scriptscurriculum collapse
Program-checkable goal families at a program-checked program, simulator, or scripted scene checks (T)coverage outside the familyforgetting
Imagined rollouts in a world model beyond via imagined rolloutslearnable short-horizon dynamics (T) via model error, video degrades past 300 framesdistribution shift, model collapse
Feedback acquisition
Self-consistency vote without keysoutput equivalence (T), prior on the true answer (M) rollouts per goal, label errorscompounding hacking
Self-judgment by the agent's model without checkersgeneration-verification gap (M)fidelity moving with the policycompounding hacking
Generator-confidence reward without checkersgenerator's confidence (M)fidelity tied to updated weightscompounding hacking
Verifier refit on agent trajectories, or on free-form goalslabeled seed or reference setfidelity moving with the policycompounding hacking
Frozen self-derived estimator, or on free-form goalsdemonstrations or calibrationfixed bias off the training supportdistribution shift
Update consolidation
Episode reuse via memory or skills, on hard goalswriter's generation-verification gap (M) or an online check (T)exposure to the writer's errorserroneous writes

Taxonomy

The four scenario chapters group methods by the meta-operator through which they answer the scenario's binding constraint, and the evaluation chapter adds benchmarks of self-evolving capability. Each item links directly into the corresponding part of the paper library.

The library contains 121 self-evolving methods and 13 self-evolution benchmarks, 134 entries in total. Methods marked training-free keep a frozen backbone and evolve memory, tools, skills, or instructions (46 of 121).

Paper library

The library has two parts. Curated papers follow the scenario taxonomies of the survey and record, for each self-evolving method, how feedback is acquired and how updates are consolidated. All papers list every reference cited in the survey under the chapter where it is first cited.

AagentBbootstrap (fixed before the loop)Eenvironment or task generation† reported scorer
134 visible library rows

Curated papers

134 entries

Self-evolving methods from the four scenario taxonomies and the self-evolution benchmarks of the evaluation chapter. Role tags mark which party realizes each meta-operator.

1. Multimodal Reasoning

Rollouts are single decoding passes and short answers admit exact match against a pre-collected or computed reference. Weight-updating loops mostly pose their own questions or train on unlabeled ones, which ties the evaluator to the model it trains, while training-free loops keep a frozen VLM and let the agent write the skills or tools it reuses.

45 methods
1.1 Questions from datasets or fixed generators23 methods
YearMethodVenueFeedback ()Update ()Links
2025MM-UPTFirst SFT, Second RL, Third UPT: Continual Improving Multi-Modal LLM Reasoning via Unsupervised Post-TrainingNeurIPSA consensus, majority voteB GRPO
2026TTRVTTRV: Test-Time Reinforcement Learning for Vision Language ModelsCVPRA consensus, answer frequency, entropy controlB GRPO
2026TTRSDTTRSD: Test-Time Reinforcement Learning with Self-Distillation for Vision-Language ModelsarXivA consensus, agreement across three viewsB token-selective GRPO
2026IQA-SelfEv.Self-Evolving Vision-Language Models for Image Quality Assessment via Voting and RankingICLRA consensus, pairwise majority voteB GRPO
2026SelfJudgeWhen Models Judge Themselves: Unsupervised Self-Evolution for Multimodal ReasoningarXivA consensus with self-judgmentfB GRPO
2025SherlockSherlock: Self-Correcting Reasoning in Vision-Language ModelsNeurIPSA self-judgment, self-correction preferenceB trajectory-level DPO
2025ISR-DPOISR-DPO: Aligning Large Multimodal Models for Videos by Iterative Self-Retrospective DPOAAAIA self-judgment, self-retrospective preferenceB iterative DPO
2026BUSBUS: Brain-Inspired Unsupervised Self-Reflection via Backward Prediction for Multimodal ReasoningarXivA self-judgment, backward prediction over sampled pathsB GRPO
2026Agent0-VLAgent0-VL: Exploring Self-Evolving Agent for Tool-Integrated Vision-Language ReasoningICMLA self-judgment, tool-grounded self-critiqueB joint GRPO
2026TVPtraining-freeTransductive Visual Programming: Evolving Tool Libraries from Experience for Spatial ReasoningICLRA self-judgment, program quality scoreB tool and example library (T+M)
2026Vision-ZeroVision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-PlayICLREA computed, game outcomeB self-play and RLVR
2026CwItraining-freeSelf-Evolving Code-with-Image ReasoningarXivE computed, answer matchA validation-gated skill library (T+I)
2026Spatial Memory Ag.training-freeSpatial Memory Agent: Experience-Grounded Procedure Memory for Spatial IntelligencearXivEB computed and key, environment rewardA memory cards (M)
2026EvoSpatialtraining-freeEvoSpatial: Experience-Driven Skill and Tool Evolution for Spatial Reasoning AgentsarXivEA computed checks and self-judgmentA skill and tool library (T+I)
2025Vision-SR1Self-Rewarding Vision-Language Model via Reasoning DecompositionarXivBA key and self-judgment, perception re-answeringB multi-reward GRPO
2026M^2Notetraining-freeM^2Note: Continual Evolution of Vision Language Models via Mistake Notebook LearningarXivBA key or self-judgment, rollback-gatedA mistake notebook (M)
2026VisualEvolvetraining-freeVisualEvolve: A Skill Self-Evolution Framework for Visual ReasoningarXivB key, failure diagnosisA validation-gated skill library (T+I)
2026CoWorldtraining-freeCoWorld Reasoner: Agentic Multimodal Reasoning with the Evolving Video World Model-Driven HarnessarXivB key, answer scoringA selected harness (T+I)
2026Dynamotraining-freeDynamo: Dynamic Skill-Tool Evolution for Vision-Language AgentsarXivB key, training-sample accuracyA gated skill-tool library (T+I)
2026PhysNotetraining-freePhysNote: Self-Knowledge Notes for Evolvable Physical Reasoning in Vision-Language ModelICLRWB key, answer matchA knowledge notes (M)
2026NeSy-Spatialtraining-freeSelf-Evolving Neuro-Symbolic Skills for Tool-Augmented Spatial ReasoningarXivB key, revealed after answeringA skill library (T+I)
2026MetaForgeMetaForge: A Self-Evolving Multimodal Agent that Retrieves, Adapts, and Forges Tools On DemandarXivB key, composite tool-use rewardA GRPO + tool library (T)
2025SyncLoopSyncLoop: A Multimodal Dual-Loop Framework for Self-Improving Mathematical ReasoningarXivB key, constructed answersB SFT and GRPO
1.2 Agent-generated questions17 methods
YearMethodVenueFeedback ()Update ()Links
2025EvoLMMEvoLMM: Self-Evolving Large Multimodal Models with Continuous RewardsarXivA consensus, soft agreementB REINFORCE
2026VisPlayVisPlay: Self-Evolving Vision-Language ModelsCVPRA consensus, majority voteB GRPO
2026V-ZeroV-Zero: Self-Improving Multimodal Reasoning with Zero AnnotationarXivA consensus, majority voteB iterative GRPO
2026iReasoneriReasoner: Trajectory-Aware Intrinsic Reasoning Supervision for Self-Evolving Large Multimodal ModelsACL FindingsA consensus, step-level agreementB GRPO
2026Video-ZeroVideo-Zero: Self-Evolution Video UnderstandingNeurIPSA consensus, vote with temporal alignmentB alternating GRPO
2026EvoVidEvoVid: Temporal-Centric Self-Evolution for Video Large Language ModelsarXivA consensus, vote with temporal IoUB alternating GRPO
2026RISERISE: Reliable Improvement in Self-Evolving Vision-Language ModelsarXivA consensus with supervisorsB alternating GRPO
2026VISEPaying More Attention to Visual Tokens in Self-Evolving Large Multimodal ModelsarXivA consistency under image transformationsB REINFORCE
2026SVQSelf-Evolving Visual QuestionerarXivA self-judgmentf, rewrite and filterB SFT
2026TrinityTrinity: Self-Evolving Vision-Language Models with a Self-VerifierarXivA self-judgmentema, verifier scoresB joint GRPO
2026MarvoSelf-Evolving Visual Agent via Margin RewardarXivA proposer answer, tool-use marginB alternating GRPO
2026VideoEvoHarnesstraining-freeVideoEvoHarness: Self Evolving Agent Harness from Unlabeled Videos for Video UnderstandingarXivA proposer answer from video memoryA validated harness (T+I)
2026VQSProgram-Verified Self-Evolution for Vision-Language ModelsarXivEA computed, program answersB GRPO
2026EVEEVE: Verifiable Self-Evolution of MLLMs via Executable Visual TransformationsarXivEA computed, code executionB alternating GRPO
2026SpatialEvoSpatialEvo: Self-Evolving Spatial Intelligence via Deterministic Geometric EnvironmentsarXivEA computed, geometric environmentB GRPO
2026DUELDUEL: Adversarial Self-Play for Multimodal ReasoningarXivEA computed, claim-verification outcomeB GRPO
2026SAGESelf-Evolving Spatial Reasoning in Vision Language Models via Geometric Logic ConsistencyarXivBE key and answer mapping, duality consistencyB GRPO
1.3 Agent-synthesized or retrieved images and videos5 methods
YearMethodVenueFeedback ()Update ()Links
2026MM-ZeroSelf-Evolving Vision Language Models for Structured Visual UnderstandingEMNLPA consensus, majority voteB GRPO
2026Active-ZeroActive Zero: Self-Evolving Vision-Language Models through Active Environment ExplorationarXivA consensus, majority voteB GRPO
2026ViCoVICO: Visual Environments Co-Evolving for Vision-Language Model ReasoningNeurIPSEB computed or keyB GRPO and RWR
2026Tempo-ZeroTempo-Zero: Recursive Self-Play in Executable Worlds for Video ReasoningarXivEA computed, executionB GRPO
2026PhysEvolvePhysEvolve: Verifier-Grounded Self-Evolution for Physical Reasoning with Executable WorldsarXivEA computed, physics engineB GRPO

2. Multimodal Generation

An open-ended image or video has no reference output outside sub-families such as object counts, rendered text, or program-drawn charts. Weight-updating loops mostly derive the verifier from the agent, letting its bias move with the policy, and training-free loops let a frozen backbone judge its own outputs and write its memory or skills.

33 methods
2.1 Self-verifiers updated with the policy12 methods
YearMethodVenueFeedback ()Update ()Links
2026SOLACEImproving Text-to-Image Generation with Intrinsic Self-Confidence RewardsCVPRA denoising confidence under re-noising probesB Flow-GRPO
2025IRISIRIS: Intrinsic Reward Image SynthesisarXivA negative self-certainty over text and image tokensB GRPO
2025CoRLCo-Reinforcement Learning for Unified Multimodal Understanding and GenerationNeurIPSAB own token-embedding alignment, BLIP re-caption and LPIPS cycle consistencyB joint then task-specific GRPO
2025UniRLUniRL: Self-Improving Unified Multimodal Models via Supervised and Reinforcement LearningarXivA own answers against answers fixed at prompt constructionB SFT and GRPO
2025SUDERSUDER: Self-Improving Unified Large Multimodal Models for Understanding and Generation with Dual Self-RewardsarXivA reverse-direction likelihood in both branchesB SimPO or GRPO
2025SILMMSILMM: Self-Improving Large Multimodal Models for Compositional Text-to-Image GenerationCVPRA own answers to self-decomposed questionsB DPO or KC-DPO
2026InternalGapTurning Internal Gap into Self-Improvement: Promoting the Generation-Understanding Unification in MLLMsICLRA own yes/no probability of alignmentB SFT and DPO
2026Read It BackRead It Back: Pretrained MLLMs Are Zero-Shot Reward Models for Text-to-Image GenerationNeurIPSA own likelihood of the prompt given the imageB AWM online RL
2026GvULearning to Generate via Understanding: Understanding-Driven Intrinsic Rewarding for Unified Multimodal ModelsarXivA own token-level likelihood of the promptB GRPO
2026ASGAsk, Solve, Generate: Self-Evolving Unified Multimodal Understanding and Generation via Self-Consistency RewardsarXivA answer agreement across seven framings, cycle captioningB GRPO on three LoRA adapters
2026Safe CodebooksSafe Autoregressive Image Generation with Iterative Self-Improving CodebooksICMLA own judgment of unsafe contentB codebook projection, null-space fine-tuning
2026JarvisEvoJarvisEvo: Towards a Self-Evolving Photo Editing Agent with Synergistic Editor-Evaluator OptimizationCVPRA own evaluator, aligned to human scores fixed before the loopB SEPO RL and reflection fine-tuning
2.2 Co-evolving or lagged verifiers5 methods
YearMethodVenueFeedback ()Update ()Links
2025SRL-VLMSelf-Rewarding Large Vision-Language Models for Optimizing Prompts in Text-to-Image GenerationACL FindingsA previous-iteration LVLMp, aesthetics and alignmentB DPO
2026Image as Its Own RewardThe Image as Its Own Reward: Reinforcement Learning with Adversarial Reward for Image GenerationCVPRA PickScore or DINO modelc, Qwen-Image positivesB GRPO
2026Dual-IPODual-IPO: Dual-Iterative Preference Optimization for Text-to-Video GenerationICLRA criticc refined on its pseudo-labels and a human seed setB Diffusion-DPO or KTO
2026ImageRSItraining-freeImageRSI: Verification-Driven Recursive Self-Improvement for Agentic Image GenerationarXivA judge retrained on loop records, blinded A/B admissionA experience library (I), judge SFT and GRPO
2026UniEvo-VLUniEvo-VL: An On-policy Self-Distillation Training Recipe for Multimodal Model Self-improvementarXivAB moving-average teacherema with external critiquesB on-policy self-distillation
2.3 Frozen self-verifiers11 methods
YearMethodVenueFeedback ()Update ()Links
2026PRISMPRISM: Prompt Refinement via Image-Grounded Self-Rewarding Mechanism for Text-to-Image GenerationarXivA initial VLMf, dimension scoresB GSPO
2026MT-OPSDOn-Policy Self-Distillation for Multi-Turn Image EditingarXivA clean-conditioned checkpointf, gated promotionB on-policy self-distillation
2026ManimAgenttraining-freeManimAgent: Self-Evolving Multimodal Agents for Visual EducationarXivEA renderer errors, keyframe reviewsA gated success and failure memory (M)
2026COMFYCLAWtraining-freeCOMFYCLAW: Self-Evolving Skill Harnesses for Image Generation WorkflowsarXivA region checklists, held-out gain gateA skill library (T)
2024SceneCrafttraining-freeSceneCraft: An LLM Agent for Synthesizing 3D Scenes as Blender CodeICMLA review of renderss against parsed constraintsA constraint-function library (T)
2026EvoDesigntraining-freeEvoDesign: Agentic Editable Diagram Creation via Design Expertise EvolutionarXivA refiner critiques of each renderA three-tier design memory (M+I)
2026SymbOmnitraining-freeSymbOmni: Evolving Agentic Omni Models via Symbolic Concept LearningarXivEA compiler errors, evaluation agentsA symbolic concept memory (T+I)
2026SIDiffAgenttraining-freeSIDiffAgent: Self-Improving Diffusion AgentarXivA evaluation agents, aesthetics and alignmentA trajectory memory (M)
2026Drawing Middlewaretraining-freeAutomatic Method Illustration Generation for AI Scientific Papers via Drawing Middleware Creation, Evolution, and OrchestrationarXivAB evaluator agents, reference illustrationsA middleware library with rollback (T)
2026MemoGentraining-freeMemoGen: Can Past Experience Improve Future Text-to-Image Generation?arXivAB controller self-review, independent memory judgeA experience memory (M)
2026PhysRepairtraining-freeAgentic Physics-Grounded Video Generation via Memory-Augmented In-Context ReasoningarXivEA re-diagnosiss with perception toolsA repair experience memory (M)
2.4 External or programmatic verifiers5 methods
YearMethodVenueFeedback ()Update ()Links
2026RSI in UMMsRecursive Self-Improvement in Unified Multimodal ModelsarXivE execution of own programs against the specificationB fine-tuning of generation, understanding, programs
2026MATEMutually Adversarial Self-Training with Evolving Data for Unified Multimodal ModelsarXivB frozen UnifiedReward scorer, SigLIP source consistencyB GRPO on both branches
2026RSIgenRSIgen: Reciprocal Self-Improvement for Agentic Visual GenerationarXivB fixed external evaluatorB agent and generator updates
2026OctoT2IOctoT2I: A Self-Evolving Agentic Text-to-Image RouterCVPRB frozen MLLM probability of alignmentA routing knowledge base (I)
2026GenEvolveGenEvolve: Self-Evolving Image Generation Agents via Tool-Orchestrated Visual Experience DistillationarXivB Gemini KScore judge, program-sufficiency judgeA GRPO, self-distillation from own experience-conditioned targets

3. GUI and Web Navigation

Each rollout is a multi-step episode that pays environment latency at every step, whereas the inspectable end state of an application or a web page keeps the attainable fidelity high in sandboxed environments. Weight-updating loops allocate scarce rollouts by proposing or reweighting goals, and training-free loops reuse each episode through memory or skills.

17 methods
3.1 Stationary sampling of fixed goals10 methods
YearMethodVenueFeedback ()Update ()Links
2025Mobile-Agent-Etraining-freeMobile-Agent-E: Self-Evolving Mobile Assistant for Complex TasksarXivA Experience Reflectors over action and error historiessA Tips and Shortcuts (M, T)
2025Agent Straining-freeAgent S: An Open Agentic Framework that Uses Computers Like a HumanICLRA self-evaluator summaries of each taskA narrative and episodic memory (M)
2025MobileStewardtraining-freeMobileSteward: Integrating Multiple App-Oriented Agents with Self-Evolution to Automate Cross-App InstructionsKDDA StewardAgent evaluationsA expertise and guideline memory (M)
2025AppAgentXtraining-freeAppAgentX: Evolving GUI Agents as Proficient Smartphone UsersarXivB benchmark success evaluationA shortcut graph (M, T)
2026WebCoachtraining-freeWebCoach: Self-Evolving Web Agents with Cross-Session Memory GuidanceICLRA actor self-evaluation, condensed by Qwen3-8BB cross-session episodic memory (M)
2026EvoSkill-GUItraining-freeReflect, Revise, Reuse: Training-Free Skill Evolution for GUI AgentsarXivAB isolated same-backbone critic, terminal task rewardA skill packages (M, T)
2026MAGNETtraining-freeMAGNET: Towards Adaptive GUI Agents with Memory-Driven Knowledge EvolutionarXivB AndroidWorld success scriptsA procedural and grounding memory (M)
2024DigiRLDigiRL: Training In-the-Wild Device-Control Agents with Autonomous Reinforcement LearningNeurIPSAB VLM evaluator with 2.8% error, value functions filtering stepscB offline-to-online RL with replay
2026MagicGUI-RMSMagicGUI-RMS: A Multi-Agent Reward Model System for Self-Evolving GUI Agents via Automated Feedback RefluxarXivAB domain reward model on the agent backbonec, GPT-4o arbitrationB SFT of agent and reward model
2026Agent S4training-freeAgent S4: Evolutionary Computer UseOpenReviewB OSWorld V2 validation evaluators select parentsA evolved interfaces and usage knowledge (T, I)
3.2 Adaptive sampling of fixed goals3 methods
YearMethodVenueFeedback ()Update ()Links
2025DART-GUIEfficient Multi-Turn RL for GUI Agents via Decoupled Training and Adaptive Data CurationarXivB OSWorld evaluation scriptsB decoupled multi-turn RL
2026MobileRLMobileRL: Online Agentic Reinforcement Learning for Mobile GUI AgentsICLRB rule-based AndroidWorld rewards, fine-tuned VLM for AndroidLabB AdaGRPO with positive replay
2025UI-GenieUI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-Based Mobile GUI AgentsNeurIPSA reward model fit on continuation-rollout step labelscB SFT of agent and reward model
3.3 Adaptive generation of new goals4 methods
YearMethodVenueFeedback ()Update ()Links
2026SEAgentSEAgent: Self-Evolving Computer Use Agent with Autonomous Learning from ExperienceICMLB World State Model trained on GPT-4o judgments, step-levelB GRPO and adversarial imitation
2026ACuRLAutonomous Continual Learning for Environment Adaptation of Computer-Use AgentsarXivB CUAJudge outcome judgment from key screenshotsB RL
2026SCALELearning to Adapt: Self-Improving Web Agent via Cognitive-Aware ExplorationCVPRA predicted against observed next screensB fine-tuning of Selector and Predictor
2025SkillWeavertraining-freeSkillWeaver: Web Agents can Self-Improve by Discovering and Honing SkillsarXivA success check from trajectory and final screenshotsA executable API library (T)

4. Embodied Manipulation

Each rollout costs robot time, a reset, and wear, and each outcome is checkable only by a per-task classifier or a learned judge. Simulation relaxes both ceilings, and the methods differ chiefly in feedback source, namely simulator predicates, agent-derived verifiers, or external judges.

26 methods
4.1 Environment feedback11 methods
YearMethodVenueFeedback ()Update ()Links
2026EmbodiedRSItraining-freeEmbodiedRSI: Active Continual Robot Learning through Hypothesis-Guided Co-EvolutionarXivE physical trial outcomesA code, skills, hierarchical memory (T, M), PPO memory policy
2026RoboBridgetraining-freeRoboBridge: A Self-Evolving Embodied Agent Framework for Sim-to-Real TransferarXivEB completion predicate, held-out validation gateA versioned skill documents (M, I)
2026EmbodiedEvotraining-freeEmbodiedEvo: Self-Evolving Coding Agent for Physical IntelligencearXivE completion, errors, termination statusA executable skills, lessons (T, M)
2026RoboHarn-Evotraining-freeRoboHarn-Evo: Evolving Hierarchical Physical Knowledge for Self-Improving Robotic ManipulationarXivE physical feedback on rolloutsA hierarchical physical knowledge (M)
2026BATONtraining-freeDon't Drop the BATON: Long-Horizon Robot Manipulation via Agentic Subtask Exploration and Transition-Aware MemoryarXivE subtask outcomes, entry-state checksA verified subtask units (M)
2026Harness VLAtraining-freeHarness VLA: Steering Frozen VLAs into Reliable Manipulation Primitives via Memory-Guided AgentsarXivE primitive post-conditions, task successA global memory of verified sequences (M)
2026ASPIREtraining-freeASPIRE: Agentic Skills Discovery for RoboticsarXivE execution and collision feedbackA growing skill library (T)
2026ViSkillViSkill: Reinforcing VLM Agents with Evolving Visual-Native SkillsarXivAE binary success, skill-guided partial creditA PPO with skill cards (M)
2026Policy-Level RSIPolicy-Level Recursive Self-Improvement for Embodied AI with a Criticality World ModelarXivE simulator failure labelsB PPO with BC anchor, risk-gated specialist
2026MERLTrust-Calibrated VLA Policy Post-Training with Evolving ImaginationarXivEA terminal success, reward proxy refit on rolloutscB RL on real and imagined chunks
2026Scale and Selectiontraining-freeScale and Selection: What Makes Automatic Harness Evolution Work for Visual-Interface Robot AgentsarXivE built-in success detectors, champion-challenger acceptanceA harness prompts, tools, control rules (I, T)
4.2 Agent-generated feedback10 methods
YearMethodVenueFeedback ()Update ()Links
2026SC-VLAtraining-freeSelf-Correcting VLA: Online Action Refinement via Sparse World ImaginationarXivA predicted progress and displacementfB SAC residual policy
2025Self-Improving EFMsSelf-Improving Embodied Foundation ModelsNeurIPSA decrease in predicted steps-to-gofB REINFORCE
2026RoboEvolveRoboEvolve: Co-Evolving Planner-Simulator for Robotic Manipulation with Limited DataarXivA planner as zero-shot criticcB GRPO and DPO for planner and simulator
2026Motus2Motus2: A Self-Evolving General World Model for Dexterous ManipulationarXivA own value model on imagined futuresfB DiffusionNFT on action parameters
2026EEAgenttraining-freeEvolvable Embodied Agent for Robotic Manipulation via Long Short-Term Reflection and OptimizationarXivAE binary success, failure localizationsA long- and short-term reflections (M, I)
2026SHAPERtraining-freeSelf-Evolving Embodied Agents via Skill-Harness EvolutionarXivAE binary success, round-level critiquesA skill text, context code (I, T)
2026SEARtraining-freeSEAR: Self-Evolving Agentic RoboticsarXivAB own local checks, judge on validation seedsA code skills, written memories (T, M)
2025PragmaBottraining-freeA Pragmatist Robot: Learning to Plan Tasks by Experiencing the Real WorldarXivA VLM success detectorsA reflections in long-term memory (M)
2026RATstraining-freePlayful Agentic Robot LearningarXivAE goal and per-step verifierss, deterministic checksA code skill library (T)
2026RoboRSItraining-freeRoboRSI: Stable, Efficient, and Reusable Robot Self-Evolution in Complex Real-World EnvironmentsarXivAE reviewer postcondition checkss, simulator success gateA skill hierarchy, guidance (T, M)
4.3 External-model feedback5 methods
YearMethodVenueFeedback ()Update ()Links
2025Reflection-VLAReflection-Based Task Adaptation for Self-Improving VLAarXivBE GPT-4o-composed dense reward, binary successB PPO and SFT on own successes
2026EvoVLAEvoVLA: Self-Evolving Vision-Language-Action ModelECCVBA Gemini stage dictionary scored by CLIP, pose curiosityB PPO with dual critics
2026Find Somethingtraining-freeFind Something You Can't Do: Agentic Real-World Reinforcement Learning for Self-Improving VLA ModelsarXivB VLM success from pre- and post-imagesB residual off-policy RL
2026Agentic-VLAAgentic-VLA: Efficient Online Adaptation for Vision-Language-Action ModelsICMLBA VLAC progress, sub-goal weights by successB GRPO, memory of adapted weights (M)
2026Robo-COPCo-Evolving Robot Orchestrators and Policies through DeploymentarXivB text and video judges, windowed verificationA LoRA adapters, skills, task memory (M, T)

5. Self-Evolution Benchmarks

Benchmarks that let an agent write to persistent components across rounds or tasks and report how its score changes, grouped by scenario. They are the measurement side of the survey and record which of the loop-level quantities each benchmark reports.

13 benchmarks
5.1 GUI and web navigation2 entries
YearBenchmarkTasksFeedbackWritesLinks
2026MemGUI-BenchMemGUI-Bench: Benchmarking Memory of Mobile GUI Agents in Dynamic Environments128 tasks, 26 Android appsLLM judge B†any (M, T)
2026MMG2Skill-Bench*MMG2Skill: Can Agents Distill In-the-Wild Guides into Self-Evolving Skills?130 tasks, desktop and gamesself-diagnosis AT
5.2 Embodied manipulation3 entries
YearBenchmarkTasksFeedbackWritesLinks
2026PhysRSI-evalWhere is Physical RSI Capability From? An Observational Scaling Law of LLM-as-Policy18 tasks, RoboDojoRoboDojo score B†M, T
2026RobotAgentBenchRobotAgentBench: Towards Open-World Robot Autonomy116 tasks, Isaac Simexecution feedbackT
2026SEARSEAR: Self-Evolving Agentic Robotics330 simulated, 5 hardware taskssealed judge B†P, M, T
5.3 Across reasoning, generation, and manipulation1 entries
YearBenchmarkTasksFeedbackWritesLinks
2026Flex-RSIFlex-RSI: Benchmarking Recursive Self-Improvement of Frontier Agents24 tasks: robot simulation, video and spatial QA, image and video generationdevelopment labels B, withheld validation gateI, T
5.4 Outside the four scenarios7 entries
YearBenchmarkTasksFeedbackWritesLinks
2026PokeGymMastering PokeGym: Graph-Guided Multimodal Evolution at Test Time114 tasks, Pokémon Z-Acomposite score B+E†any (T, I)
2026GameVerse*GameVerse: Can Vision-Language Models Learn from Video-Based Reflection?15 gamesfailure video EI
2026OmniGameArenaOmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement Dynamics2 of 12 UE5 gamesprogress score B†M, I
2026SelfImprove-BenchSelfImprove-Bench: Evaluating Generalization in Self-Improving Agents6 gamesscore, success E†any (M, T, I)
2026EmbodiedCLBenchEmbodiedCLBench: Evaluating Continual Learning for Self-Evolving Embodied Agents268 tasks, offline state graphsunstatedM, T
2026GameBoyWorldsGameBoyWorlds: A Testbed for Self-Improvement in Embodied Video Games500 tasks, 10 gamesintrinsic or self-judged Aany (P, M, I)
2026MC-EvoBenchMC-EvoBench: Auditing Experience-Driven Self-Improvement in Minecraft Agents80 tasks, Minecraftstage verifiers B†M

All papers

419 references

Every reference cited in the survey, listed under the chapter where it is first cited and ordered by year.

1. Introduction42 papers
YearTitleVenueLinks
2024Agent AI: Surveying the Horizons of Multimodal InteractionarXiv
2024Large Multimodal Agents: A SurveyarXiv
2024DigiRL: Training In-the-Wild Device-Control Agents with Autonomous Reinforcement LearningNeurIPS
2024A Survey on Large Language Model Based Autonomous AgentsFront. Comput. Sci.
2025A Survey on Agentic Multimodal Large Language ModelsarXiv
2025SUDER: Self-Improving Unified Large Multimodal Models for Understanding and Generation with Dual Self-RewardsarXiv
2025SILMM: Self-Improving Large Multimodal Models for Compositional Text-to-Image GenerationCVPR
2025Co-Reinforcement Learning for Unified Multimodal Understanding and GenerationNeurIPS
2025EvoVLA: Self-Evolving Vision-Language-Action ModelarXiv
2025Self-Improving Embodied Foundation ModelsNeurIPS
2025EvoLMM: Self-Evolving Large Multimodal Models with Continuous RewardsarXiv
2025First SFT, Second RL, Third UPT: Continual Improving Multi-Modal LLM Reasoning via Unsupervised Post-TrainingNeurIPS
2025OS Agents: A Survey on MLLM-based Agents for General Computing Devices UseACL
2025A Comprehensive Survey of Self-Evolving AI Agents: A New Paradigm Bridging Foundation Models and Lifelong Agentic SystemsarXiv
2025Adaptation of Agentic AI: A Survey of Post-Training, Memory, and SkillsarXiv
2025Self-Improvement in Multimodal Large Language Models: A SurveyEMNLP Findings
2025The Rise and Potential of Large Language Model Based Agents: A SurveySci. China Inf. Sci.
2026GUI Agents with Reinforcement Learning: Toward Digital InhabitantsarXiv
2026VisPlay: Self-Evolving Vision-Language ModelsCVPR
2026Self-Evolving Vision Language Models for Structured Visual UnderstandingEMNLP
2026V-Zero: Self-Improving Multimodal Reasoning with Zero AnnotationarXiv
2026Active Zero: Self-Evolving Vision-Language Models through Active Environment ExplorationarXiv
2026Improving Text-to-Image Generation with Intrinsic Self-Confidence RewardsCVPR
2026Turning Internal Gap into Self-Improvement: Promoting the Generation-Understanding Unification in MLLMsICLR
2026Autonomous Continual Learning for Environment Adaptation of Computer-Use AgentsarXiv
2026SEAgent: Self-Evolving Computer Use Agent with Autonomous Learning from ExperienceICML
2026MobileRL: Online Agentic Reinforcement Learning for Mobile GUI AgentsICLR
2026SEAR: Self-Evolving Agentic RoboticsarXiv
2026Find Something You Can't Do: Agentic Real-World Reinforcement Learning for Self-Improving VLA ModelsarXiv
2026World-VLA-Loop: Closed-Loop Learning of Video World Model and VLA PolicyarXiv
2026Trust-Calibrated VLA Policy Post-Training with Evolving ImaginationarXiv
2026Agentic Visual Generation: From Generative Models to Agentic ControlarXiv
2026Recursive Self-Improvement in AI: From Bounded Self-Refinement to Autonomous Research LoopsarXiv
2026A Survey of Self-Evolving Agents: What, When, How, and Where to Evolve on the Path to Artificial Super IntelligenceTMLR
2026Trustworthy Recursive Self-Improvement in the Era of Large Models: Foundation, Risks, Evaluation and Open ChallengesarXiv
2026Self-Improvements in Modern Agentic Systems: A SurveyarXiv
2026A Systematic Survey of Self-Evolving Agents: From Model-Centric to Environment-Driven Co-EvolutionTechRxiv
2026Self-Evolving Agents as Dynamic Graph Transformation: A Survey and New PerspectivearXiv
2026The Landscape of Agentic Reinforcement Learning for LLMs: A SurveyTMLR
2026Self-Evolving Embodied AIarXiv
2026Seeing, Maintaining, and Learning: The Evolution of Multimodal Agent MemoryarXiv
2026Ask, Solve, Generate: Self-Evolving Unified Multimodal Understanding and Generation via Self-Consistency RewardsarXiv
2. Preliminaries82 papers
YearTitleVenueLinks
1998Planning and Acting in Partially Observable Stochastic DomainsArtificial Intelligence
2009Artificial Intelligence: A Modern ApproachPrentice Hall
2011A Reduction of Imitation Learning and Structured Prediction to No-Regret Online LearningAISTATS
2015Universal Value Function ApproximatorsICML
2017Overcoming Catastrophic Forgetting in Neural NetworksPNAS
2017Gradient Episodic Memory for Continual LearningNeurIPS
2017Thinking Fast and Slow with Deep Learning and Tree SearchNeurIPS
2018Intrinsic Motivation and Automatic Curricula via Asymmetric Self-PlayICLR
2018A General Reinforcement Learning Algorithm That Masters Chess, Shogi, and Go through Self-PlayScience
2019Paired Open-Ended Trailblazer (POET): Endlessly Generating Increasingly Complex and Diverse Learning Environments and Their SolutionsarXiv
2020Self-Training with Noisy Student Improves ImageNet ClassificationCVPR
2020FixMatch: Simplifying Semi-Supervised Learning with Consistency and ConfidenceNeurIPS
2020Test-Time Training with Self-Supervision for Generalization under Distribution ShiftsICML
2020Automatic Curriculum Learning for Deep RL: A Short SurveyIJCAI
2020Emergent Complexity and Zero-Shot Transfer via Unsupervised Environment DesignNeurIPS
2021Meta Pseudo LabelsCVPR
2021Tent: Fully Test-Time Adaptation by Entropy MinimizationICLR
2021Prioritized Level ReplayICML
2021Learning with AMIGo: Adversarially Motivated Intrinsic GoalsICLR
2022Autonomous Reinforcement Learning: Formalism and BenchmarkingICLR
2022MEMO: Test Time Robustness via Adaptation and AugmentationNeurIPS
2022Continual Test-Time Domain AdaptationCVPR
2022Efficient Test-Time Model Adaptation without ForgettingICML
2022STaR: Bootstrapping Reasoning with ReasoningNeurIPS
2022Training Language Models to Follow Instructions with Human FeedbackNeurIPS
2022Training a Helpful and Harmless Assistant with Reinforcement Learning from Human FeedbackarXiv
2022Evolving Curricula with Regret-Based Environment DesignICML
2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic ControlCoRL
2023Efficient Guided Generation for Large Language ModelsarXiv
2023Grammar-Constrained Decoding for Structured NLP Tasks without FinetuningEMNLP
2023MemGPT: Towards LLMs as Operating SystemsarXiv
2023ReAct: Synergizing Reasoning and Acting in Language ModelsICLR
2023Toolformer: Language Models Can Teach Themselves to Use ToolsNeurIPS
2023Self-Consistency Improves Chain of Thought Reasoning in Language ModelsICLR
2023Self-Refine: Iterative Refinement with Self-FeedbackNeurIPS
2023Self-Instruct: Aligning Language Models with Self-Generated InstructionsACL
2023Reinforced Self-Training (ReST) for Language ModelingarXiv
2023Llama 2: Open Foundation and Fine-Tuned Chat ModelsarXiv
2023Self-Taught Optimizer (STOP): Recursively Self-Improving Code GenerationarXiv
2023Reflexion: Language Agents with Verbal Reinforcement LearningNeurIPS
2024InternVL: Scaling Up Vision Foundation Models and Aligning for Generic Visual-Linguistic TasksCVPR
2024Chameleon: Mixed-Modal Early-Fusion Foundation ModelsarXiv
2024Show-o: One Single Transformer to Unify Multimodal Understanding and GenerationarXiv
2024Emu3: Next-Token Prediction Is All You NeedarXiv
2024XGrammar: Flexible and Efficient Structured Generation Engine for Large Language ModelsarXiv
2024ToolLLM: Facilitating Large Language Models to Master 16000+ Real-World APIsICLR
2024Gorilla: Large Language Model Connected with Massive APIsNeurIPS
2024RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative SimulationICML
2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language ModelsarXiv
2024ExpeL: LLM Agents Are Experiential LearnersAAAI
2024Voyager: An Open-Ended Embodied Agent with Large Language ModelsTMLR
2024CRITIC: Large Language Models Can Self-Correct with Tool-Interactive CritiquingICLR
2024Teaching Large Language Models to Self-DebugICLR
2024Chain-of-Verification Reduces Hallucination in Large Language ModelsACL Findings
2024Beyond Human Data: Scaling Self-Training for Problem-Solving with Language ModelsTMLR
2024Tulu 3: Pushing Frontiers in Open Language Model Post-TrainingarXiv
2024TextGrad: Automatic ``Differentiation'' via TextarXiv
2024Self-Rewarding Language ModelsICML
2024Promptbreeder: Self-Referential Self-Improvement via Prompt EvolutionICML
2024LLM Evaluators Recognize and Favor Their Own GenerationsNeurIPS
2025Qwen2.5-VL Technical ReportarXiv
2025Qwen3-VL Technical ReportarXiv
2025Janus-Pro: Unified Multimodal Understanding and Generation with Data and Model ScalingarXiv
2025Scaling LLM Test-Time Compute Optimally Can Be More Effective than Scaling Parameters for ReasoningICLR
2025Corvid: Improving Multimodal Large Language Models Towards Chain-of-Thought ReasoningICCV
2025*_0.6: a VLA That Learns From ExperiencearXiv
2025Kimi k1.5: Scaling Reinforcement Learning with LLMsarXiv
2025ZeroGUI: Automating Online GUI Learning at Zero Human CostarXiv
2025Absolute Zero: Reinforced Self-Play Reasoning with Zero DataNeurIPS
2025TTRL: Test-Time Reinforcement LearningNeurIPS
2025Godel Agent: A Self-Referential Agent Framework for Recursively Self-ImprovementACL
2025Position: Truly Self-Improving Agents Require Intrinsic Metacognitive LearningICML
2025Efficient Multi-Turn RL for GUI Agents via Decoupled Training and Adaptive Data CurationarXiv
2026SimpleVLA-RL: Scaling VLA Training via Reinforcement LearningICLR
2026Program-Verified Self-Evolution for Vision-Language ModelsarXiv
2026Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon TasksarXiv
2026Agentic-VLA: Efficient Online Adaptation for Vision-Language-Action ModelsICML
2026PerfGuard: A Performance-Aware Agent for Visual Content GenerationICLR
2026CRL-VLA: Continual Vision-Language-Action LearningarXiv
2026SymbOmni: Evolving Agentic Omni Models via Symbolic Concept LearningarXiv
2026UI-Mem: Self-Evolving Experience Memory for Online Reinforcement Learning in Mobile GUI AgentsarXiv
2026A Comprehensive Survey of the LLM-Based Agent: The Contextual Cognition PerspectivePreprints
3. The Three-Stage Self-Evolving Loop85 papers
YearTitleVenueLinks
2017Proximal Policy Optimization AlgorithmsarXiv
2017iCaRL: Incremental Classifier and Representation LearningCVPR
2018Learning without ForgettingTPAMI
2018Categorizing Variants of Goodhart's LawarXiv
2019Efficient Lifelong Learning with A-GEMICLR
2020Dark Experience for General Continual Learning: A Strong, Simple BaselineNeurIPS
2022CodeRL: Mastering Code Generation through Pretrained Models and Deep Reinforcement LearningNeurIPS
2023Universal Self-Consistency for Large Language Model GenerationarXiv
2023Guiding Pretraining in Reinforcement Learning with Large Language ModelsICML
2023RLTF: Reinforcement Learning from Unit Test FeedbackTMLR
2023Direct Preference Optimization: Your Language Model Is Secretly a Reward ModelNeurIPS
2023Generative Agents: Interactive Simulacra of Human BehaviorUIST
2023Large Language Models Are Human-Level Prompt EngineersICLR
2023Scaling Laws for Reward Model OveroptimizationICML
2024Active Prompting with Chain-of-Thought for Large Language ModelsACL
2024GenSim: Generating Robotic Simulation Tasks via Large Language ModelsICLR
2024Class-Conditional Self-Reward Mechanism for Improved Text-to-Image ModelsarXiv
2024Math-Shepherd: Verify and Reinforce LLMs Step-by-Step without Human AnnotationsACL
2024Feedback Loops with Language Models Drive In-Context Reward HackingICML
2024Step-DPO: Step-Wise Preference Optimization for Long-Chain Reasoning of LLMsarXiv
2024VideoAgent: Self-Improving Video Generation for Embodied PlanningarXiv
2024Autonomous Improvement of Instruction Following Skills via Foundation ModelsCoRL
2024Large Language Models as Tool MakersICLR
2024Large Language Models as OptimizersICLR
2024DSPy: Compiling Declarative Language Model Calls into State-of-the-Art PipelinesICLR
2024Loss of Plasticity in Deep Continual LearningNature
2024AI Models Collapse when Trained on Recursively Generated DataNature
2024Is Model Collapse Inevitable? Breaking the Curse of Recursion by Accumulating Real and Synthetic DataarXiv
2025UI-TARS-2 Technical Report: Advancing GUI Agent with Multi-Turn Reinforcement LearningarXiv
2025UniRL: Self-Improving Unified Multimodal Models via Supervised and Reinforcement LearningarXiv
2025IRIS: Intrinsic Reward Image SynthesisarXiv
2025MobileGUI-RL: Advancing Mobile GUI Agent through Reinforcement Learning in Online EnvironmentarXiv
2025DeepSeek-R1 Incentivizes Reasoning in LLMs through Reinforcement LearningNature
2025UI-Genie: A Self-Improving Approach for Iteratively Boosting MLLM-Based Mobile GUI AgentsNeurIPS
2025RM-RL: Role-Model Reinforcement Learning for Precise Robot ManipulationarXiv
2025SRUM: Fine-Grained Self-Rewarding for Unified Multimodal ModelsarXiv
2025Diving into Self-Evolving Training for Multimodal ReasoningICML
2025Process Reinforcement through Implicit RewardsarXiv
2025EVOLVE-VLA: Test-Time Training from Environment Feedback for Vision-Language-Action ModelsarXiv
2025SmartSnap: Proactive Evidence Seeking for Self-Verifying AgentsarXiv
2025Mobile-Agent-E: Self-Evolving Mobile Assistant for Complex TasksarXiv
2025WebCoach: Self-Evolving Web Agents with Cross-Session Memory GuidancearXiv
2025WebAgent-R1: Training Web Agents via End-to-End Multi-Turn Reinforcement LearningEMNLP
2025Flow-GRPO: Training Flow Matching Models via Online RLNeurIPS
2025Real-Time Motion-Controllable Autoregressive Video DiffusionarXiv
2025Identity-GRPO: Optimizing Multi-Human Identity-Preserving Video Generation via Reinforcement LearningarXiv
2025OpenWebVoyager: Building Multimodal Web Agents via Iterative Real-World Exploration, Feedback and OptimizationACL
2025SkillWeaver: Web Agents can Self-Improve by Discovering and Honing SkillsarXiv
2025Self-Improvement in Language Models: The Sharpening MechanismICLR
2025Does Reinforcement Learning Really Incentivize Reasoning Capacity in LLMs Beyond the Base Model?NeurIPS
2025SyncLoop: A Multimodal Dual-Loop Framework for Self-Improving Mathematical ReasoningarXiv
2026RISE: Reliable Improvement in Self-Evolving Vision-Language ModelsarXiv
2026EvoVid: Temporal-Centric Self-Evolution for Video Large Language ModelsarXiv
2026Self-Play Only Evolves When Self-Synthetic Pipeline Ensures Learnable Information GainarXiv
2026Vision-R1: Incentivizing Reasoning Capability in Multimodal Large Language ModelsICLR
2026GUI-Genesis: Automated Synthesis of Efficient Environments with Verifiable Rewards for GUI Agent Post-TrainingarXiv
2026WebGym: Scaling Training Environments for Visual Web Agents with Realistic TasksarXiv
2026Affordance-Graphed Task Worlds: Self-Evolving Task Generation for Scalable Embodied LearningarXiv
2026Benchmarking LLM Judges for Mobile Agent EvaluationarXiv
2026Vision-Language Judges Prevent Reward Hacking in Robot Manipulation RLNeurIPS Workshop
2026MagicGUI-RMS: A Multi-Agent Reward Model System for Self-Evolving GUI Agents via Automated Feedback RefluxarXiv
2026Self-Correcting VLA: Online Action Refinement via Sparse World ImaginationarXiv
2026Self-Evolving Code-with-Image ReasoningarXiv
2026Large Reward Models: Generalizable Online Robot Reward Generation with Vision-Language ModelsarXiv
2026SARM2: Multi-Task Stage Aware Reward Modeling for Self Improving Robotic ManipulationarXiv
2026Video-Zero: Self-Evolution Video UnderstandingNeurIPS
2026Simple Recipe Works: Vision-Language-Action Models Are Natural Continual Learners with Reinforcement LearningarXiv
2026From Interaction Traces to Persistent Skills: Online Evolution for Computer-Use AgentsarXiv
2026SIDiffAgent: Self-Improving Diffusion AgentarXiv
2026EmbodiedRSI: Active Continual Robot Learning through Hypothesis-Guided Co-EvolutionarXiv
2026DenseGRPO: From Sparse to Dense Reward for Flow Matching Model AlignmentarXiv
2026iReasoner: Trajectory-Aware Intrinsic Reasoning Supervision for Self-Evolving Large Multimodal ModelsACL Findings
2026TTRV: Test-Time Reinforcement Learning for Vision Language ModelsCVPR
2026M2: Dual-Memory Augmentation for Long-Horizon Web Agents via Trajectory Summarization and Insight RetrievalarXiv
2026Mem-W: Latent Memory-Native GUI AgentsarXiv
2026UI-Voyager: A Self-Evolving GUI Agent Learning via Failed ExperiencearXiv
2026PhysMem: Scaling Test-Time Memory for Embodied Physical ReasoningarXiv
2026Zetta: An Efficient Closed-Loop Embodied Harness for Self-Evolving Physical IntelligencearXiv
2026Self-Evolving Embodied Agents via Skill-Harness EvolutionarXiv
2026Recursive Self-Improvement in Unified Multimodal ModelsarXiv
2026Wan-R1: Verifiable-Reinforcement Learning for Video ReasoningarXiv
2026MultiCrafter: High-Fidelity Multi-Subject Generation via Disentangled Attention and Identity-Aware Preference AlignmentCVPR
2026Spurious Rewards: Rethinking Training Signals in RLVRICML
2026OpAgent: Operator Agent for Web NavigationarXiv
2026Tempo-Zero: Recursive Self-Play in Executable Worlds for Video ReasoningarXiv
4. Self-Evolution in Multimodal Reasoning35 papers
YearTitleVenueLinks
2022ChartQA: A Benchmark for Question Answering About Charts with Visual and Logical ReasoningACL Findings
2024MathVista: Evaluating Mathematical Reasoning of Foundation Models in Visual ContextsICLR
2024MathVerse: Does Your Multi-Modal LLM Truly See the Diagrams in Visual Math Problems?ECCV
2025Sherlock: Self-Correcting Reasoning in Vision-Language ModelsNeurIPS
2025ISR-DPO: Aligning Large Multimodal Models for Videos by Iterative Self-Retrospective DPOAAAI
2025Self-Rewarding Vision-Language Model via Reasoning DecompositionarXiv
2025Can Large Reasoning Models Self-Train?arXiv
2026TTRSD: Test-Time Reinforcement Learning with Self-Distillation for Vision-Language ModelsarXiv
2026Self-Evolving Vision-Language Models for Image Quality Assessment via Voting and RankingICLR
2026When Models Judge Themselves: Unsupervised Self-Evolution for Multimodal ReasoningarXiv
2026BUS: Brain-Inspired Unsupervised Self-Reflection via Backward Prediction for Multimodal ReasoningarXiv
2026Agent0-VL: Exploring Self-Evolving Agent for Tool-Integrated Vision-Language ReasoningICML
2026Transductive Visual Programming: Evolving Tool Libraries from Experience for Spatial ReasoningICLR
2026Vision-Zero: Scalable VLM Self-Improvement via Strategic Gamified Self-PlayICLR
2026Spatial Memory Agent: Experience-Grounded Procedure Memory for Spatial IntelligencearXiv
2026EvoSpatial: Experience-Driven Skill and Tool Evolution for Spatial Reasoning AgentsarXiv
2026M2Note: Continual Evolution of Vision Language Models via Mistake Notebook LearningarXiv
2026VisualEvolve: A Skill Self-Evolution Framework for Visual ReasoningarXiv
2026CoWorld Reasoner: Agentic Multimodal Reasoning with the Evolving Video World Model-Driven HarnessarXiv
2026Dynamo: Dynamic Skill-Tool Evolution for Vision-Language AgentsarXiv
2026PhysNote: Self-Knowledge Notes for Evolvable Physical Reasoning in Vision-Language ModelICLR Workshop
2026Self-Evolving Neuro-Symbolic Skills for Tool-Augmented Spatial ReasoningarXiv
2026MetaForge: A Self-Evolving Multimodal Agent that Retrieves, Adapts, and Forges Tools On DemandarXiv
2026Paying More Attention to Visual Tokens in Self-Evolving Large Multimodal ModelsarXiv
2026Self-Evolving Visual QuestionerarXiv
2026Trinity: Self-Evolving Vision-Language Models with a Self-VerifierarXiv
2026Self-Evolving Visual Agent via Margin RewardarXiv
2026VideoEvoHarness: Self Evolving Agent Harness from Unlabeled Videos for Video UnderstandingarXiv
2026EVE: Verifiable Self-Evolution of MLLMs via Executable Visual TransformationsarXiv
2026SpatialEvo: Self-Evolving Spatial Intelligence via Deterministic Geometric EnvironmentsarXiv
2026DUEL: Adversarial Self-Play for Multimodal ReasoningarXiv
2026Self-Evolving Spatial Reasoning in Vision Language Models via Geometric Logic ConsistencyarXiv
2026VICO: Visual Environments Co-Evolving for Vision-Language Model ReasoningNeurIPS
2026PhysEvolve: Verifier-Grounded Self-Evolution for Physical Reasoning with Executable WorldsarXiv
2026R-Zero: Self-Evolving Reasoning LLM from Zero DataICLR
5. Self-Evolution in Multimodal Generation23 papers
YearTitleVenueLinks
2024SceneCraft: An LLM Agent for Synthesizing 3D Scenes as Blender CodeICML
2025Self-Rewarding Large Vision-Language Models for Optimizing Prompts in Text-to-Image GenerationACL Findings
2025DanceGRPO: Unleashing GRPO on Visual GenerationarXiv
2026The Image as Its Own Reward: Reinforcement Learning with Adversarial Reward for Image GenerationCVPR
2026PRISM: Prompt Refinement via Image-Grounded Self-Rewarding Mechanism for Text-to-Image GenerationarXiv
2026Safe Autoregressive Image Generation with Iterative Self-Improving CodebooksICML
2026Dual-IPO: Dual-Iterative Preference Optimization for Text-to-Video GenerationICLR
2026Agentic Physics-Grounded Video Generation via Memory-Augmented In-Context ReasoningarXiv
2026On-Policy Self-Distillation for Multi-Turn Image EditingarXiv
2026JarvisEvo: Towards a Self-Evolving Photo Editing Agent with Synergistic Editor-Evaluator OptimizationCVPR
2026EvoDesign: Agentic Editable Diagram Creation via Design Expertise EvolutionarXiv
2026Automatic Method Illustration Generation for AI Scientific Papers via Drawing Middleware Creation, Evolution, and OrchestrationarXiv
2026ManimAgent: Self-Evolving Multimodal Agents for Visual EducationarXiv
2026Read It Back: Pretrained MLLMs Are Zero-Shot Reward Models for Text-to-Image GenerationNeurIPS
2026OctoT2I: A Self-Evolving Agentic Text-to-Image RouterCVPR
2026Mutually Adversarial Self-Training with Evolving Data for Unified Multimodal ModelsarXiv
2026RSIgen: Reciprocal Self-Improvement for Agentic Visual GenerationarXiv
2026Learning to Generate via Understanding: Understanding-Driven Intrinsic Rewarding for Unified Multimodal ModelsarXiv
2026ImageRSI: Verification-Driven Recursive Self-Improvement for Agentic Image GenerationarXiv
2026UniEvo-VL: An On-policy Self-Distillation Training Recipe for Multimodal Model Self-improvementarXiv
2026COMFYCLAW: Self-Evolving Skill Harnesses for Image Generation WorkflowsarXiv
2026MemoGen: Can Past Experience Improve Future Text-to-Image Generation?arXiv
2026GenEvolve: Self-Evolving Image Generation Agents via Tool-Orchestrated Visual Experience DistillationarXiv
6. Self-Evolution in GUI and Web Navigation19 papers
YearTitleVenueLinks
2025Mobile-Agent-v3: Foundamental Agents for GUI AutomationarXiv
2025ARPO: End-to-End Policy Optimization for GUI Agents with Experience ReplayarXiv
2025Auto-Scaling Continuous Memory for GUI AgentarXiv
2025Agent S: An Open Agentic Framework that Uses Computers Like a HumanICLR
2025MobileSteward: Integrating Multiple App-Oriented Agents with Self-Evolution to Automate Cross-App InstructionsKDD
2025AppAgentX: Evolving GUI Agents as Proficient Smartphone UsersarXiv
2025AgentRewardBench: Evaluating Automatic Evaluations of Web Agent TrajectoriesCOLM
2026ComputerRL: Scaling End-to-End Online Reinforcement Learning for Computer Use AgentsICLR
2026CRAFT-GUI: Curriculum-Reinforced Agent for GUI TasksICLR Workshop
2026WM-R1: Training GUI Agents to Reason and Leverage World Models with Reinforcement LearningarXiv
2026What Memory Do GUI Agents Really Need? From Passive Records to Active Task-Driving StatesarXiv
2026MobileForge: Annotation-Free Adaptation for Mobile GUI Agents with Hierarchical Feedback-Guided Policy OptimizationarXiv
2026STAMP: Training Explicit Memory for Mobile GUI Agents in Controllable and Scalable Virtual EnvironmentsarXiv
2026SCAFFOLD: Self-Improving Web Agents via Recursive Parametric Skill AbstractionarXiv
2026Reflect, Revise, Reuse: Training-Free Skill Evolution for GUI AgentsarXiv
2026MAGNET: Towards Adaptive GUI Agents with Memory-Driven Knowledge EvolutionarXiv
2026Agent S4: Evolutionary Computer UseOpenReview, ICLR 2027 submission
2026Learning to Adapt: Self-Improving Web Agent via Cognitive-Aware ExplorationCVPR
2026GUI-HARVEST: Self-Improving GUI Agents through Evidence-Driven Harness EvolutionarXiv
7. Self-Evolution in Embodied Manipulation25 papers
YearTitleVenueLinks
2021Isaac Gym: High Performance GPU-Based Physics Simulation for Robot LearningarXiv
2025Interactive Post-Training for Vision-Language-Action ModelsarXiv
2025_RL: Online RL Fine-Tuning for Flow-Based Vision-Language-Action ModelsarXiv
2025A Pragmatist Robot: Learning to Plan Tasks by Experiencing the Real WorldarXiv
2025Reflection-Based Task Adaptation for Self-Improving VLAarXiv
2026RoboBridge: A Self-Evolving Embodied Agent Framework for Sim-to-Real TransferarXiv
2026EmbodiedEvo: Self-Evolving Coding Agent for Physical IntelligencearXiv
2026RoboHarn-Evo: Evolving Hierarchical Physical Knowledge for Self-Improving Robotic ManipulationarXiv
2026Don't Drop the BATON: Long-Horizon Robot Manipulation via Agentic Subtask Exploration and Transition-Aware MemoryarXiv
2026Harness VLA: Steering Frozen VLAs into Reliable Manipulation Primitives via Memory-Guided AgentsarXiv
2026ASPIRE: Agentic Skills Discovery for RoboticsarXiv
2026ViSkill: Reinforcing VLM Agents with Evolving Visual-Native SkillsarXiv
2026Policy-Level Recursive Self-Improvement for Embodied AI with a Criticality World ModelarXiv
2026Scale and Selection: What Makes Automatic Harness Evolution Work for Visual-Interface Robot AgentsarXiv
2026RoboEvolve: Co-Evolving Planner-Simulator for Robotic Manipulation with Limited DataarXiv
2026Motus2: A Self-Evolving General World Model for Dexterous ManipulationarXiv
2026Evolvable Embodied Agent for Robotic Manipulation via Long Short-Term Reflection and OptimizationarXiv
2026Playful Agentic Robot LearningarXiv
2026RoboRSI: Stable, Efficient, and Reusable Robot Self-Evolution in Complex Real-World EnvironmentsarXiv
2026Co-Evolving Robot Orchestrators and Policies through DeploymentarXiv
2026WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RLarXiv
2026Reinforcing VLAs in Task-Agnostic World ModelsarXiv
2026Reconstruct, Practice, Go Real: Guided Self-Improvement for Embodied AgentsarXiv
2026Skills in Weights, Memory in Code: Hybrid Learning for Memory-Dependent Robot ManipulationarXiv
2026ENPIRE: Agentic Robot Policy Self-Improvement in the Real WorldarXiv
8. Cross-Scenario Asymmetry14 papers
YearTitleVenueLinks
1991Dyna, an Integrated Architecture for Learning, Planning, and ReactingSIGART Bull.
2018Scalable Deep Reinforcement Learning for Vision-Based Robotic ManipulationCoRL
2019When to Trust Your Model: Model-Based Policy OptimizationNeurIPS
2024OnlineVPO: Align Video Diffusion Model with Online Video-Centric Preference OptimizationarXiv
2025SPRO: Improving Image Generation via Self-PlayNeurIPS
2025SuperFlow: Training Flow Matching Models with RL on the FlyarXiv
2025Vision-Language Models Can Self-Improve Reasoning via ReflectionNAACL
2025Mind the Gap: Examining the Self-Improvement Capabilities of Large Language ModelsICLR
2026Leveraging Verifier-Based Reinforcement Learning in Image EditingarXiv
2026SVR-R1: Bootstrapping Multi-Modal Reasoning with Self-Verification in Reinforcement LearningarXiv
2026Self-Questioning Vision-Language Models: Reinforcement Learning for Compositional Visual ReasoningarXiv
2026VeriEvol: Scaling Multimodal Mathematical Reasoning via Verifiable Evol-InstructarXiv
2026FailBench: How Reliable Are VLMs at Judging Robot Task Success?arXiv
2026DynaWeb: Model-Based Reinforcement Learning of Web AgentsarXiv
9. Self-Evolving Multimodal Agent Evaluation90 papers
YearTitleVenueLinks
2021Inter-GPS: Interpretable Geometry Problem Solving with Formal Language and Symbolic ReasoningarXiv
2022VIMA: General Robot Manipulation with Multimodal PromptsarXiv
2023MMMU: A Massive Multi-discipline Multimodal Understanding and Reasoning Benchmark for Expert AGIarXiv
2023HallusionBench: An Advanced Diagnostic Suite for Entangled Language Hallucination and Visual Illusion in Large Vision-Language ModelsarXiv
2023GenEval: An Object-Focused Framework for Evaluating Text-to-Image AlignmentarXiv
2023T2I-CompBench++: An Enhanced and Comprehensive Benchmark for Compositional Text-to-image GenerationarXiv
2023VBench: Comprehensive Benchmark Suite for Video Generative ModelsarXiv
2023Android in the Wild: A Large-Scale Dataset for Android Device ControlarXiv
2023WebArena: A Realistic Web Environment for Building Autonomous AgentsarXiv
2023LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot LearningNeurIPS D&B
2024Measuring Multimodal Mathematical Reasoning with MATH-Vision DatasetarXiv
2024Thinking in Space: How Multimodal Large Language Models See, Remember, and Recall SpacesarXiv
2024ELLA: Equip Diffusion Models with LLM for Enhanced Semantic AlignmentarXiv
2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer EnvironmentsarXiv
2024AndroidWorld: A Dynamic Benchmarking Environment for Autonomous AgentsarXiv
2024AndroidLab: Training and Systematic Benchmarking of Android Autonomous AgentsarXiv
2024On the Effects of Data Scale on UI Control AgentsarXiv
2024WebVoyager: Building an End-to-End Web Agent with Large Multimodal ModelsarXiv
2024VisualWebArena: Evaluating Multimodal Agents on Realistic Visual Web TasksarXiv
2024ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AIarXiv
2024RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist RobotsarXiv
2024VLABench: A Large-Scale Benchmark for Language-Conditioned Robotics Manipulation with Long-Horizon Reasoning TasksarXiv
2024BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic SimulationarXiv
2024Are We on the Right Way for Evaluating Large Vision-Language Models?arXiv
2024Confronting Reward Overoptimization for Diffusion Models: A Perspective of Inductive and Primacy BiasesICML
2024MLLM-as-a-Judge: Assessing Multimodal LLM-as-a-Judge with Vision-Language BenchmarkICML
2025PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World UnderstandingarXiv
2025MMSI-Bench: A Benchmark for Multi-Image Spatial IntelligencearXiv
2025MMVU: Measuring Expert-Level Multi-Discipline Video UnderstandingarXiv
2025WISE: A World Knowledge-Informed Semantic Evaluation for Text-to-Image GenerationarXiv
2025ScienceBoard: Evaluating Multimodal Autonomous Agents in Realistic Scientific WorkflowsarXiv
2025LIBERO-PRO: Towards Robust and Fair Evaluation of Vision-Language-Action Models Beyond MemorizationarXiv
2025RoboTwin 2.0: A Scalable Data Generator and Benchmark with Strong Domain Randomization for Robust Bimanual Robotic ManipulationarXiv
2025DISCOVERSE: Efficient Robot Simulation in Complex High-Fidelity EnvironmentsarXiv
2025GenEval 2: Addressing Benchmark Drift in Text-to-Image EvaluationarXiv
2025Evo-Memory: Benchmarking LLM Agent Test-Time Learning with Self-Evolving MemoryarXiv
2025LifelongAgentBench: Evaluating LLM Agents as Lifelong LearnersarXiv
2025Building Self-Evolving Agents via Experience-Driven Lifelong Learning: A Framework and BenchmarkarXiv
2025VL-RewardBench: A Challenging Benchmark for Vision-Language Generative Reward ModelsCVPR
2025Multimodal RewardBench: Holistic Evaluation of Reward Models for Vision Language ModelsarXiv
2025MJ-Bench: Is Your Multimodal Reward Model Really a Good Judge for Text-to-Image Generation?NeurIPS D&B
2025WebRL: Training LLM Web Agents via Self-Evolving Online Curriculum Reinforcement LearningICLR
2025VisualPRM: An Effective Process Reward Model for Multimodal ReasoningarXiv
2025Self-Improving VLM Judges without Human AnnotationsarXiv
2026RoboLab: A High-Fidelity Simulation Benchmark for Analysis of Task Generalist PoliciesarXiv
2026RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation PoliciesarXiv
2026Do Androids Dream of Breaking the Game? Systematically Auditing AI Agent Benchmarks with BenchJackarXiv
2026EvoMemBench: Benchmarking Agent Memory from a Self-Evolving PerspectiveNeurIPS
2026Benchmarking Continual Agent Memory for Online Learning, Transfer, and ForgettingICLR Workshop
2026AgentCL: Toward Rigorous Evaluation of Continual Learning in Language AgentsarXiv
2026PATH-Bench: Path-Dependent Evaluation of Lifelong AgentsarXiv
2026Are Self-Evolving Agents Continual Learners?arXiv
2026EvoHarnessBench: Can Your Agents Keep Pace with an Evolving Harness?arXiv
2026Evo-Bench: Can Language Models Improve Agent Harness?arXiv
2026Harness Updating Is Not Harness Benefit: Disentangling Evolution Capabilities in Self-Evolving LLM AgentsarXiv
2026EvoAgentBench: Benchmarking Agent Self-Evolution via Ability TransferarXiv
2026SEA-Eval: A Benchmark for Evaluating Self-Evolving Agents Beyond Episodic AssessmentarXiv
2026FinEvo-Bench: A Longitudinal Benchmark for Self-Evolving Agents in Professional Financial WorkflowsarXiv
2026FinEvolveBench: A Benchmark for Self-Evolving Agents on Low-Repetition Tasks with Implicit RewardsarXiv
2026GDPevo: Evaluating Agent Self-Evolution on Real Business TasksarXiv
2026Beyond Endpoint Performance: Process-Level Evaluation of Self-Evolving AgentsarXiv
2026Evaluating Memory in LLM Agents via Incremental Multi-Turn InteractionsICLR
2026WorldMemArena: Evaluating Multimodal Agent Memory through Action–World InteractionNeurIPS
2026LongMemEval-V2: Evaluating Long-Term Agent Memory Toward Experienced ColleaguesarXiv
2026CGL: Advancing Continual GUI Learning via Reinforcement Fine-TuningarXiv
2026Continual GUI AgentsarXiv
2026Agentic-MME: What Agentic Capability Really Brings to Multimodal Intelligence?arXiv
2026MemGUI-Bench: Benchmarking Memory of Mobile GUI Agents in Dynamic EnvironmentsarXiv
2026MMG2Skill: Can Agents Distill In-the-Wild Guides into Self-Evolving Skills?arXiv
2026GameBoyWorlds: A Testbed for Self-Improvement in Embodied Video GamesarXiv
2026Where is Physical RSI Capability From? An Observational Scaling Law of LLM-as-PolicyarXiv
2026Learning the Task or Learning the Verifier? Rethinking Criteria Exposure in Embodied Self-ImprovementarXiv
2026Flex-RSI: Benchmarking Recursive Self-Improvement of Frontier AgentsarXiv
2026Video Understanding Reward Modeling: A Robust Benchmark and Performant Reward ModelsarXiv
2026AndroidFlux: Evaluating and Reward Modeling Failure Recovery Capabilities in Mobile Use Multimodal AgentsarXiv
2026Don't Read the Log: Execution Traces Contaminate Verifiers in Video-Generation AgentsarXiv
2026Multimodal Reward Hacking in Reinforcement LearningarXiv
2026IsoVRBench: Video Reward Modeling Without Human FeedbackarXiv
2026Understanding Reward Hacking in Text-to-Image Reinforcement LearningarXiv
2026RobotAgentBench: Towards Open-World Robot AutonomyarXiv
2026Mastering PokeGym: Graph-Guided Multimodal Evolution at Test TimearXiv
2026GameVerse: Can Vision-Language Models Learn from Video-Based Reflection?arXiv
2026OmniGameArena: A Unified UE5 Benchmark for VLM Game Agents with Improvement DynamicsarXiv
2026SelfImprove-Bench: Evaluating Generalization in Self-Improving AgentsarXiv
2026EmbodiedCLBench: Evaluating Continual Learning for Self-Evolving Embodied AgentsarXiv
2026MC-EvoBench: Auditing Experience-Driven Self-Improvement in Minecraft AgentsarXiv
2026Self-Verifier Capture in Unified Visual Generators: Diagnosing and Repairing Closed-Loop Self-RewardarXiv
2026More Convincing, Not More Correct: Self-Play Reward Hacking of Reference-Free LLM JudgesarXiv
2026SOLE-R1: Video-Language Reasoning as the Sole Reward for On-Robot Reinforcement LearningarXiv
2026Who Sets the Pace of Judge Hacking? Judge Capability versus the Policy–Judge GaparXiv
10. Open Challenges4 papers
YearTitleVenueLinks
2026EvoCUA: Evolving Computer Use Agents via Learning from Scalable Synthetic ExperiencearXiv
2026Your Agent May Misevolve: Emergent Risks in Self-evolving LLM AgentsICLR
2026On Safety Risks in Experience-Driven Self-Evolving AgentsACL Findings
2026Learning from Runtime Feedback through Failure-Bank Self-Evolution for Vision-Language-Action ModelsarXiv

Citation

If you find this survey useful, please cite it as follows.

@article{jiang2026selfevolvingmmagents,
	title   = {A Cross-Scenario Survey and Analysis of Self-Evolving Multimodal Agents},
	author  = {Jiang, Jingjing},
	journal = {arXiv preprint arXiv:2611.14256},
	year    = {2026}
}